Patch Lingua Italiana Dungeon Siege 3 Map

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Patch Lingua Italiana Dungeon Siege 3 Xbox Available now starting at $249. Play the greatest games lineup, including Xbox 360 classics, on a 40% smaller console. Apparently, he was competing at a track meet when tragedy struck him in the head like a patch of asphalt striking and exploding a human head. The Harvard Lampoon cannot consider unsolicited manuscripts unless they utilize the following premise: a hardworking farmboy has just one chance to impress an Italian.

  1. Patch Lingua Italiana Dungeon Siege 3 Mappa
  2. Patch Lingua Italiana Dungeon Siege 3 Maps

Gas Powered Games have released a new patch for Supreme Commander 2, over two years since the last update hit. The list of changes and fixes is pretty sizable, as you can see here, but aside from a few balance and AI tweaks, the game's economy appears to be the main thing that's changed. Gas Powered Games' Steve Bauman has assured us that 'there's nothing of any significance to the timing of the patch', but GPG were recently acquired by Wargaming.net, so I'm not ready to lower my eyebrow just yet.

Also: it appears to be stuck. If you've not played the series that periodically resurfaces to devour our free time, the patch notes aren't likely to make much sense, but thankfully our resident SupCom2 expert Tom Francis was on hand to explain that this update offers a pretty major reworking of the game's economy. (And not for the first time either) The game should update automatically via Steam - in fact, it probably already has - so if you've been waiting for a reason to dive back into SupCom2, you've found it.

Fixes and Improvements: Mass Extractor Veterancy – Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values.

Mass Extractors will slowly increase in effectiveness as they accumulate veterancy until at 18 minutes they double their effectiveness. All units built at Land Factories have had their visual scale reduced by 25%. Players are now able to see the health value of enemy units. Fix for veterancy bar not displaying properly. Fix for Illuminate teleport ability overwriting the transport ability. Fix for Air units not receiving their LOS buff after being built.

Fix for Pullinsmash ability remaining active when placed in a transport. Fix for some abilities to be activated more than once if activated very quickly. Fix for redirector not redirecting nukes if the launcher was previously destroyed. AI: Updated the way the neural networks train. Integrated new neural network dataset.

Improved AI’s use of transports Fix for AI bases not realizing their extractor spots were full. AI is now able to build on floating islands and mesas again. Fix for AI trying to expand to areas it cannot reach. Fix for scouting positions that were under water. Scouts will try to avoid defenses more.

Fix for AI engineers trying to reclaim something it cannot path to. Fixes for AI microing.

Fix for AI determining a platoon's min firing range. Neural platoon code cleanup. Fix for AI not building Aegis.

Fix for AI not scouting with land when it has an air factory, but no air units. Changed the way the AI counts the number of air attack units it has. Adjusted when the AI will build a radar in an expansion. Changed the rate at which threat from mobile enemies decays.

AI platoons will now take threat into account again. Added ability to adjust AI aggressiveness. Networking Improvements: If a player in the lobby does not have a connection to you a red! Will appear as their ping. Adjusted max packet size to use Steam's max packet size. Removed redundant pending connection cleanup.

If Steam reports any connection error, other than timeout, we will close the connection and log it. If the reported error is a timeout we log it and ignore it. Networking will handle the timeout at this point. Fix to the connection adaptor when it transitions to a resting state.

Ranked matches that desync will now immediately end and be counted as a disconnect. It will now cause the game to desync if a player modifies memory to give them free research items. Army research data is now part of the sim checksum. Balance Improvements: Factory experience value increased from 1000 to 1250. Gantry experience value increased from 1250 to 1750. Factory TML upgrade now prioritizes structures over mobile units.

Cybran Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 added. Magnetron cooldowns increased from 30 to 45 seconds. C-Rex health increased from 51300 to 60000.

Patch Lingua Italiana Dungeon Siege 3 Mappa

Intellitron health increased from 1500 to 2000. Cost decreased from 90m/300e to 80m/275e. Loyalist speed increased from 4 to 4.2. Weapon range increased from 17 to 18. Executioner Class RP cost increased from 6 to 7. Kraken RP cost decreased from 12 to 10. Sea Operations cost decreased from 8 to 7.

Naval Vision boost increased from 75% to 100%. Structure Sonar RP cost increased from 1 to 2. Intellitron RP cost reduced from 5 to 4. Cobra RP cost reduced from 2 to 1. Power Detonate RP cost increased from 4 to 5. Land Regeneration effectiveness increased from 100% to 125%. Land Health effectiveness increased from 20% to 25%.

Mappa

Overcharge RP cost increased from 9 to 10. Core Dump RP cost decreased from 4 to 2. Illuminate Buhbledow build time decreased from 145 to 130. Cost reduced from 800m/2800e to 600m/2100e. Harvog speed increased from 4 to 4.4.

Weapon range decreased from 17 to 16. Cost reduced from 44m to 40m. Wilfindja sonar increased from 60 to 150. Vision increased from 28 to 75.

Health increased from 8000 to 10000. Sooprizer now has radar stealth. Quantum Floating RP cost reduced from 9 to 8. Electroshock RP cost increased from 6 to 7. Land Damage II RP cost decreased from 7 to 6. Harvog cost decreased from 3 to 2. Wilfindja RP cost decreased from 7 to 6.

ACU Range RP cost increased from 3 to 4. Angler Torpedo RP cost increased from 3 to 5. Core Dump RP cost decreased from 5 to 2. Harvog AA upgrade damage increased from 8 to 10. Weedoboth Scorch Bomb damage decreased from 25 to 20.

Damage radius decreased from 3.5 to 3.0. UEF Jackhammer health reduced from 40000 to 30000. Poseidon movement speed reduced from 5 to 4. Minimum range of 20 added. Mega Fortress cost increased from 1000m/3700e to 1100m/4000e. C-230 Star King Extreme health increased from 10000 to 12500. AC-1000 build time increased from 110 to 130.

UEF Land Factory Shield health increased from 6000 to 10000. UEF and Illuminate Mobile AA health increased from 750 to 875.

Titan speed increased from 4 to 4.4. Weapon range decreased from 17 to 16. Cost reduced from 42m to 38m. Transport Capacity increased from 10 to 15. Land Build Time reduction increased from -10% to -15%.

Bomb Camera Duration RP cost reduced from 2 to 1. Air Heavy Shield RP cost increased from 6 to 7. Land Damage RP cost decreased from 5 to 4. Sharp Shooter RP cost reduction from 3 to 2. Jackhammer RP cost increased from 8 to 10.

Combat Engineer RP cost reduced from 3 to 2. King Kriptor RP cost reduced from 11 to 10. Poseidon RP cost increased from 5 to 7. ACU Health RP cost decreased from 3 to 2. ACU Damage RP cost decreased from 4 to 3.

Fixes and Improvements: - Mass Extractor Veterancy – Securing and protecting mass deposits is now vital to mid-term and long-term gameplay. Base unit cost and base Mass output has been reduced to half of the previous values. Mass Extractors will slowly increase in effectiveness as they accumulate veterancy until at 18 minutes they double their effectiveness. All units built at Land Factories have had their visual scale reduced by 25%. Players are now able to see the health value of enemy units. Fix for veterancy bar not displaying properly.

Fix for Illuminate teleport ability overwriting the transport ability. Fix for Air units not receiving their LOS buff after being built. Fix for Pullinsmash ability remaining active when placed in a transport. Fix for some abilities to be activated more than once if activated very quickly.

Fix for redirector not redirecting nukes if the launcher was previously destroyed. AI: - Updated the way the neural networks train. Integrated new neural network dataset. Improved AI’s use of transports - Fix for AI bases not realizing their extractor spots were full.

AI is now able to build on floating islands and mesas again. Fix for AI trying to expand to areas it cannot reach. Fix for scouting positions that were under water. Scouts will try to avoid defenses more. Fix for AI engineers trying to reclaim something it cannot path to. Fixes for AI microing. Fix for AI determining a platoon's min firing range.

Neural platoon code cleanup. Fix for AI not building Aegis. Fix for AI not scouting with land when it has an air factory, but no air units. Changed the way the AI counts the number of air attack units it has. Adjusted when the AI will build a radar in an expansion. Changed the rate at which threat from mobile enemies decays.

AI platoons will now take threat into account again. Added ability to adjust AI aggressiveness. Networking Improvements: - If a player in the lobby does not have a connection to you a red! Will appear as their ping.

Adjusted max packet size to use Steam's max packet size. Removed redundant pending connection cleanup.

If Steam reports any connection error, other than timeout, we will close the connection and log it. If the reported error is a timeout we log it and ignore it. Networking will handle the timeout at this point. Fix to the connection adaptor when it transitions to a resting state. Ranked matches that desync will now immediately end and be counted as a disconnect. It will now cause the game to desync if a player modifies memory to give them free research items.

Army research data is now part of the sim checksum. Balance Improvements: - Factory experience value increased from 1000 to 1250.

Gantry experience value increased from 1250 to 1750. Factory TML upgrade now prioritizes structures over mobile units. Cybran - Executioner Class movement speed reduced from 5 to 4. Minimum range of 20 added. Magnetron cooldowns increased from 30 to 45 seconds. C-Rex health increased from 51300 to 60000.

Intellitron health increased from 1500 to 2000. Cost decreased from 90m/300e to 80m/275e. Loyalist speed increased from 4 to 4.2. Weapon range increased from 17 to 18. Executioner Class RP cost increased from 6 to 7. Kraken RP cost decreased from 12 to 10.

Sea Operations cost decreased from 8 to 7. Naval Vision boost increased from 75% to 100%. Structure Sonar RP cost increased from 1 to 2. Intellitron RP cost reduced from 5 to 4. Cobra RP cost reduced from 2 to 1.

Power Detonate RP cost increased from 4 to 5. Land Regeneration effectiveness increased from 100% to 125%. Land Health effectiveness increased from 20% to 25%. Overcharge RP cost increased from 9 to 10. Core Dump RP cost decreased from 4 to 2. Illuminate - Buhbledow build time decreased from 145 to 130.

Cost reduced from 800m/2800e to 600m/2100e. Harvog speed increased from 4 to 4.4.

Weapon range decreased from 17 to 16. Cost reduced from 44m to 40m.

Wilfindja sonar increased from 60 to 150. Vision increased from 28 to 75. Health increased from 8000 to 10000. Sooprizer now has radar stealth. Quantum Floating RP cost reduced from 9 to 8.

Electroshock RP cost increased from 6 to 7. Land Damage II RP cost decreased from 7 to 6.

Harvog cost decreased from 3 to 2. Wilfindja RP cost decreased from 7 to 6. ACU Range RP cost increased from 3 to 4. Angler Torpedo RP cost increased from 3 to 5.

Nokia asha 200 mobile uc browser free download. Core Dump RP cost decreased from 5 to 2. Harvog AA upgrade damage increased from 8 to 10. Weedoboth Scorch Bomb damage decreased from 25 to 20. Damage radius decreased from 3.5 to 3.0. UEF - Jackhammer health reduced from 40000 to 30000. Poseidon movement speed reduced from 5 to 4. Minimum range of 20 added.

Mega Fortress cost increased from 1000m/3700e to 1100m/4000e. C-230 Star King Extreme health increased from 10000 to 12500. AC-1000 build time increased from 110 to 130. UEF Land Factory Shield health increased from 6000 to 10000.

UEF and Illuminate Mobile AA health increased from 750 to 875. Titan speed increased from 4 to 4.4. Weapon range decreased from 17 to 16. Cost reduced from 42m to 38m.

Transport Capacity increased from 10 to 15. Land Build Time reduction increased from -10% to -15%. Bomb Camera Duration RP cost reduced from 2 to 1. Air Heavy Shield RP cost increased from 6 to 7. Land Damage RP cost decreased from 5 to 4.

Sharp Shooter RP cost reduction from 3 to 2. Jackhammer RP cost increased from 8 to 10.

Combat Engineer RP cost reduced from 3 to 2. King Kriptor RP cost reduced from 11 to 10. Poseidon RP cost increased from 5 to 7. ACU Health RP cost decreased from 3 to 2. ACU Damage RP cost decreased from 4 to 3. StarCraft II's expansion pack, Heart of the Swarm, is, and it's launching tomorrow in North America.

To celebrate, let's take the opportunity to examine more than 20 years' worth of real-time strategy history in today's Show Us gallery, and see how much the genre has evolved visually. Since the StarCraft games are set in Earth's 25th century, we're focusing only on RTS games in sci-fi settings. Herzog Zwei (1990) Dune 2: The Building of a Dynasty (1992) Command & Conquer (1995) KKnD (1997) Total Annihilation (1997) StarCraft: Brood War (1998) Machines (1999) Earth 2150 (2000) Dark Reign 2 (2000) Warhammer 40K: Dawn of War (2004) Star Wars: Empire at War (2006) Halo Wars (2009) Supreme Commander 2 (2010) StarCraft II: Heart of the Swarm (2013) Were there any real-time strategy games that blew your mind when they came out? Any great-looking unreleased ones you're really looking forward to?

Show us in the comments below with visual support. Update: Chris Taylor offers a comment about the state of the company, and what will happen to the Kickstarter project he just launched. Gas Powered Games may have only just launched a for their next game,. However, it appears that Chris Taylor's studio may have been using the crowdfunding platform in an attempt to stave off its financial troubles. Taylor has confirmed to that 'we do have a layoff,' but did not offer any further details, saying that 'we'll be updating our Kickstarter as well with details very soon.' According to the initial report, 'almost everyone at the company has been laid off.'

In fact, one source alleges that 'everyone except CEO Chris Taylor and one or two people.' The last two games to come from the studio were and. 'The studio is still operating, but we had to slim WAY down to conserve cash reserves,' Taylor confirmed to. Apparently, when he said he was ' on their upcoming Wildman, they weren't kidding.

'We spent all the last dough that we've had, and the last several months working on it. So we're betting the company on it,' he said. When contacted about the layoffs, Taylor said that people were let go, but GPG is still a functioning company, although he didn't elaborate on how the company was still going to operate. 'I'm thinking of asking folks, should I shut the Kickstarter down or not? So I'm about to shoot video that will post up tonight saying just that,' he told us.

'I had to read the tealeaves and foresee that the Kickstarter was not likely to reach its goal, and if it did, only after I squeezed every friend I have to make a contribution. I didn't want to put people I love through that. As it would be just as painful for them to watch as it was for me to do. So, I made the very hard call to conserve money so that GPG could make a transition into a new business model, some people call it right-sizing, but I call it making a tough strategic decision.' Gas Powered Games are getting ready to talk about 'something wild.'

This big countdown clock is ticking down to a proper reveal on January 14. The Total Annihilation, Dungeon Siege and Supreme Commander developers have been working on Age of Empires Online for the last few years. That interrupted work on their large-scale fantasy RTS, Kings and Castles. This doesn't look like that.

The rocky background strikes a more naturalistic tone, and you can just about see the phases of the moon in the countdown orbs. Phases of the moon. Hmmm, what do you think? This article originally appeared in issue 230 of PC Gamer UK. Ever since I got obsessed with the original Supreme Commander last year, I've been trying to set this up. All of us, in one game, against AI opponents so powerful they might obliterate us all. It’s 6v2: me, Graham, Rich, Tim, Toms Senior and Hatfield are the human team, and the two AIs we’re facing get double resources and build speed.

That could get out of control fast: they can get to higher tech units faster than us. So we need a plan. The AI can make terrifying numbers of planes, so Graham and I take the front line positions and build masses of anti-air. All our bases are on the coast of one vast body of water, vulnerable to assault by sea, so Senior goes naval, churning out endless subs. His first attack on the red AI is wiped out by one torpedo turret, simply because it’s higher tech.

So Tim and I join the naval assault, building Tech 2 sub killers, and our next assault works. We smash their torpedo turrets from the depths, Senior brings in Destroyers to pelt their naval factories, and soon we’ve lined their coastline with subs they can’t attack from land. We can’t attack them either, but it will stop them from ever getting a navy up. That’s when they finish building their Soul Ripper gunship. “Er, did anyone go air?” No, no, no, no, no, and kinda.

The kinda is me: I have a few good gunships myself, but nothing compared to a Soul Ripper. And if it comes for the missile boat I’m building, it’ll undo about 15 minutes of work in a second. It comes straight for my base, but I can’t send my gunships right away – the AIs have placed their entire fleet of inteceptors in a busy mess between us. Once the Ripper clears that crowd, my own swoop in and start pelting it – to little effect. It ignores them, swings ominously over my naval yards, spits a little death at one of them, then wanders curiously off.

Patch Lingua Italiana Dungeon Siege 3 Maps

It’s noticed Hatfield is building an experimental assault bot, and it plans to stop him. All that matters now is whether my gunships can whittle it down before it reaches him. It loses its last hitpoint over Hatfield’s base, and crashes to the ground about an inch in front of his commander. Best possible outcome: he can reclaim it for a ridiculous mass income while building his bot. Meanwhile, I’m being pounded by a land assault I’m not prepared for, and Graham and Tim are losing factories to strategic bombers. But we’ve held, we’ve stopped them from owning the map. Now it’s our turn to attack.

My missile ship finishes. It’s a boat that can launch an unstoppable barrage of tactical missiles at anything within 10km. Rich has built a satellite that can fire from orbit, untouchable by anything so long as its ground control building survives.

Graham is just finishing a Soul Ripper of his own. Tim and Senior both have battleships out, and Tim and Hatfield have experimental assault bots wading through the water.

This, this is going to be a thing. Rich’s orbital laser burns out all the AI’s firebases outside of their shields. Senior’s boats pelt the coastline, and my missile ship crumples their turret banks.

Tim’s bot is killed before it can reach land, but Hatfield’s storms the red AI’s beach. Graham’s Soul Ripper finishes, and I set my gunship to join it in the final assault. When Hatfield’s assault bot finally goes down, the electrical storm from its death zaps the red commander, and he goes nuclear. Blue’s is hit by a beam from Rich’s satellite just as Hatfield’s lesser bots swarm it, and the blast destroys what’s left of his base. “Did anyone save the replay?” Graham did, and we've embedded it at the top of this post.

Planetary Annihilation has sailed past its Kickstarter target with the speed and grace of an asteroid sliding into impact trajectory. The $900,000 goal has been met but there are 15 days left on the clock. Now the team are asking for more donations to meet their stretch goals, which will give them the money to add naval units and water planets at $1.1m, and gas giants at $1.3m. Uber have released a video update to express their delight. A coffee cup is thrown, shades are removed dramatically, a bright red hat is donned. They seem genuinely chuffed. Here, have a look.

And here they are programming their party robot: Planetary Annihilation is being built by a seasoned team of former Supreme Commander and Total Annihilation developers. It warms my robot heart to see echoes of SupCom's commander units in Planetary Annihilation's cheery robots. Battles take place across a series of nearby planets. Local asteroids can be colonised, mined and turned into huge kinetic weapons with a few well placed thruster units. The announcement video provides a 'visualisation' of what such an attack would look like in-game. You can still help Uber out with a donation.

There's a $1 minimum, but if you pay $20 you'll get a copy when the game comes out sometime next year. For more on Uber's plans for their epic RTS, check out our Planetary Annihilation interview.

NEWS 2011 2011-Floppy images. 1993 -Floppy images. 1993 -Floppy images. 1981 -, 1981 -, 1982 -, 1983 -, 1985 -, 1988 -, 1990 -, 1992 -, 1992 -Add-on, 1993 -, 1993 -Add-on, 1994 -Part of Ultima Collection compilation ISO. We wish you all a Happy New Year!

1985 -ISO. 1990 -Floppy image. 1990 -Floppy images.

1991 -ISO. 1992 -ISO. 1997 -ISO.

1998 -ISO. 2000 -ISO. 2000 -Spanish ISO. 2001 -Spanish ISO. 2001 -ISO. 2001 -Clone 2CD ISO + OST.

2002 -Japanese ISO with English fan translation patch + OST. 2002 -Swedish/Danish/Norwegian ISO. 2002 -Bonus ISO. 2004 -Russian Clone 2CD ISO.

2006 -DVD ISO. 2007 -DVD ISO. 2009 -Multi2 (Russian/English) Clone ISO. Adventure Legends Team 2011-12-29 Re-Upload: Fixed down parts for: 2005 - CD2 ISO, thanks to Egon68. New Game Entries: 2002 - with German ISO, suggested by GigaWatt. 1999 - with ISO, suggested by rastan saga. 2011 - with free game, 2011 -, 2011 - with free game, 2011 - with level demo, 2011 -, 2011 - with free game, 2011 -, 2011 -.

New Level Demo: 2011 -Steam Demo. Other Additions: Added official fixes for: 1998 -, suggested by rastan saga. 2011-12-25 Uploads: 1998 -Clone ISO, thanks to Egon68. 2011-12-24 WISHING ALL OUR VISITORS A MERRY HOLIDAY SEASON!!! Upload: 2009 -Multi-10 Full Demo, thanks to Delacroix. Re-Upload: Fixed down files for: 2001 -CD2 ISO, thanks to Egon68. New Game Entries: 1995 - with ISO, 2001 - with preview demo.

2007 - with free game suggested by cireja. 2011 - with free game, 2011 - with free game, 2011 - with free game, these suggested by Delacroix. 2011 - with Chapter 1 level demo. Other Additions: Revised description for 1994 -, thanks to VisitntX for infos. 2011-12-23 Uploads: 1998 -ISO, 1999 -ISO, 2001 - 2 CD ISOs, all uploaded by OldSchooler. 2011-12-21 New Game Entries: 1998 - 1999 - 2001 - 2011-12-18 Updated additional information/links for 2005 - 2011-12-17 New covers for Tonko series. 2011-12-16 Updated download(s) for 1983 - 2011-12-15 Upload: Golden Collection vol.1 (1996) multi-cd ISO which includes: 1995 -, thanks to Egon68.

Re-Upload: Fixed down files for: 1999 -2CD ISO, thanks to zobraks. New Game Entries: 1994 -with Korean full demo, 1996 -with Korean full demo, 1997 -with Korean full demo, thanks to Delacroix for providing these. 1998 -with Korean full demo, thanks to VisitntX. 2008 -with Russian full demo, 1997 -with German/French/English ISO. 2011-12-14 Updated download(s) for 2007 - 2011-12-13 Created page for year 2012 and moved game entries whose release date slipped into there.

2011-12-09 Updated download(s) for 2008 - 2011-12-08 Uploads: YS 1 & 2 Complete Fan-Made DVD ISO which includes: 2001 -, 2001 -, includes Japanese ISOs, alternate soundtracks, updates & translation patches, thanks to Meddle. 1999 -Danish/Finnish/Swedish ISO, thanks to Egon68. 1997 -Graphics fix, thanks to Trey. 2008 - Episodes 9-16 (Season 2), Re-Uploads: 2003 - full demo. New Game Entries: 1994 -with Korean full demo, provided by Delacroix. Other Additions: 1995 -free English ScummVM version.

2011-12-03 New Game Entries: 1987 -Full Rip. 1990 -ISO. 1990 -German Full Rip.

1991 -German Full Rip. 1992 -German Full Rip.

1993 -ISO. 1995 -Clone ISO.

1995 -Full Rip. 1996 -Hybrid PC/Mac ISO. 1999 -Czech 3CD Clone ISO.

2007 -Polish/Russian 2CD ISO. 2011-12-01 Uploads 2005 -DVD ISO with no protection, thanks to hfric. 1996 -Clone ISO, thanks to Egon68. 1994 -ISO, 1995 -Full Demo, 2008 -Full Demos Episodes 2-8. New Level Demo: 2011 -Cloud streaming demo. New Game Entries: 2002 -with Finnish ISO, 1997 -with Finnish ISO, thanks to Egon68.

2007 - with free games, 2011 - with free game, 2011 - with free game, 2011 - with free game, 2011 - with free game, 2011 - with trial demo, 2011 - with trial demo, 2011 - with free game, suggested by Meddle. Other additions: New covers for 2011 -, 2011 -, 2011 -, 2011 -, 2010 -. 2011-11-29 Other Additions: Replaced 65 covers with smaller sized ones. 2011-11-27 Updated additional information/links for 2011 - 2011-11-24 Upload: 1997 -Clone ISO, thanks to Egon68. New Level Demos: 2011 -, Cloud streaming demos for: 2011 -, 2011 -, 2011 -, 2010 -, 2006 -, 2004 -.

New Game Entries: 1995 - with Polish ISO, 1993 - with Polish Full Demo, 2010 - with free game, 2010 - Episode 1: TV Go Home - with free game, 2010 - with free game, 2009 - Part 1: The Laboratory & Part 2: Menacing Darkness - with free games, 2011 - with free game, 2011 -, 2011 -, 2011 - with level demo. 2011-11-21 Uploads: 1996 -Clone ISO, thanks to Egon68.

1997 -2CD ISO, thanks to zobraks. 2011-11-19 Added Games: 1993 - with full demo, 1993 - with full demo 2011-11-17 Uploads: 2005 -, thanks to Hellsgate & Delacroix.

1996 -fixed errors in CD1 image, thanks to hfric. 2009 -prototype v1.2.2 Re-Uploads: Fixed down parts for: 2001 -ISO, thanks to Egon68. 2002 -CD1 ISO, thanks to Shattered. 2001 -ISO. New Game Entries: 2008 - with DVD ISO, 2011 - with free game, 2011 - with trial demo, 2011 - with 'pay if you like' download, 2010 - Episode 1: The Scythe of Unlimited Power with free game, 2011 -, 2011 - with level demo, 1998 - with Italian ISO, 2011 -, 2007 - with free game.

2011-11-16 Uploads: 1997 -ISO. 2006 -Clone DVD ISO.

2007 -ISO. New Level Demos: 2011 - v1.4 plus added cover, 2011 -. 2011-11-14 Uploads: 1993 -ISO, thanks to Egon68. 1996 -2004 Redux Bonus DVD ISO (Making of the Game, Hints, etc). 1997 -Swedish 2CD Hybrid PC/Mac ISO, BIG thanks to SwedeBear. 2007 -ISO, 2008 -ISO, 2008 -ISO, 2008 - Penumbra Collection - Penumbra Trilogy Compilation DVD ISO + scans, patches & fixes, all these thanks to Egon68.

New Game Entries: 1997 -Full Rip. 2011 -free download. 2011-11-13 Uploads: 1995 - Full ISO uploaded by OldSchooler. 2011-11-10 HAPPY 6th BIRTHDAY to ADVENTURE LEGENDS!!:D You might have noticed lately we have had more updates than the usual once a week major update. Thanks go to our new updaters GigaWatt and OldSchooler for adding new content. We also thank everyone who has uploaded games or helped in the forum this past year.

The site wouldn't be what it is without you all! Sincerely, Scaryfun.

Uploads: 1995 - ISO, uploaded by OldSchooler 1998 -ISO, thanks to Egon68. 2004 -full demo, thanks to Meddle.

1997 -ISO, 2001 -ISO. Re-Uploads: Fixed down parts for Syberia 1 & 2 The Collector's Edition - DVD ISO which includes: 2002 -, 2004 -, thanks to Egon68.

2001 -ISO. New Game Entries: 1992 - 1993 - with full demo, 1994 - with Italian Floppy Images ISO, 1995 - with German ISO, this trilogy suggested by SwedeBear.

1996 -, suggested by rastan saga. 2011 - 2011 - with free game 2010 - with free game 2011 - with free game Other Additions: Free download of 2010 -Episode 4 'Tis In My Memory Locked, and You Yourself Shall Keep the Key 2011-11-08 Uploads: 1993 -, Full ISO uploaded by OldSchooler New Game Entries: 1995 - 1995 - 1996 - with free game 2000 - with full demo 2004 - 2011-11-07 New Game Entries: 1997 - 2011-11-06 Uploads: 2000 -, 2001 -Diablo II: Gold Edition (v1.12) 4CD ISO + scans, manuals, guides, patches (v1.13d), 2002 -3CD ISO + patch (v1.69) and keygen, all these thanks to Shattered. New Game Entries: 1994 - 2011-11-05 Uploads: 1993 - Full ISO, uploaded by OldSchooler 1997 - Full ISO, uploaded by OldSchooler New Game Entries 1994 - 1995 - 2011-11-04 New Game Entries: 1993 - 1993 - 1993 - 1994 - 1994 - 1994 - 1994 - 1995 - 1995 - with freeware, 1995 - 1995 - 1995 - 1995 - 1996 - 1997 - 2001 - 2011-11-03 New Game Entries: 1994 - with full ISO, 1995 - with full ISO, 1995 - with full ISO, 2008 - with full demo, 2010 -, 2011 -, 2011 -, 2011 - with free game, 2010 - with 2-level demo, 2010 -. New Level Demos: 2011 -, 2011 -. Other Additions: Free UK download, screenshots for: 2011 - Episode 1: The Gunpowder Plot. New download links for 2001 -.

Description/screenshots for: 2010 - Chapter 3. New covers for 2010 -, 2010 -. 2011-11-01 Uploads: 2002 -Clone ISO. GigaWatt 1993 -Hybrid PC/Mac Multi (English, German, French, Spanish) ISO, thanks to cireja.

2011-10-30 Updated download(s) for 2001 - 2011-10-29 New Game Entries: 1997 -Full ISO. Uploaded by OldSchooler Uploads: 2000 -Clone ISO, thanks to Shattered. 2011-10-28 New Game Entries: 1998 -Clone PC/MAC ISO. GigaWatt 1998 -German 2CD ISO. GigaWatt Uploads: 1987 -IBM PC/XT/AT/Tandy PC & compatibles, Amiga, Amstrad CPC, Atari 8-bit, ZX Spectrum +3, Commodore C64/128, Atari ST Floppy Images. GigaWatt New Game Entries: 1994 - 2011-10-27 Uploads: 2002 -Chinese 3CD ISO plus Patch link, thanks to Meddle.

2001 -ISO, thanks to Meddle. 1999 -ISO, 1996 -ISO, 1996 -ISO, 1995 -ISO, all these thanks to Egon68. New Game Entries: 2008 - with DVD ISO, 2002 - with ISO, 2002 - with free game, 2005 - with free game, 2008 - with free game, 2009 - with free game, 2009 - with free games, 1991 - with full demo & free fan-made Deluxe remake, 2011 -, 2011 -. New Level Demos: 2011 -, 2011 -, 2011 -. Other Additions: Free game download for 2011 -, Updated game 2011 - v1.4, Free fan-made remakes for 1992 -, and 1989 -. 2011-10-20 Uploads: 2002 - 2CD ISO with integrated patch v1.11.1462, no-cd & Yesterhaven Bonus Pack, thanks to Shattered. 2009 -English prototype demo v1.2 New Game Entries: 1996 - with Clone ISO provided thanks to Hellsgate.

2008 - with full demo, 2002 - with free game, 2008 - with free games, 2009 - with free German game, 2010 - with trial demo, 2011 - with free game, 2011 - with free game, 2011 -, 2011 -. New Level Demo: 2009 -English demo. Other Additions: 1984 -added free 2006 3D remake, 2010 -updated free game v1.5.1 with two extra levels, 2011 -new cover, 2009 -updated additional information/links. 2011-10-19 New Game Entries: 2007 -DVD ISO. Uploads: 1997 -English & Hebrew ISO. 2011-10-17 Updated download(s) for 2008 -Dutch Clone DVD ISO, thanks to Shattered. 2011-10-13 Uploads: 1998 -Ultima Edition (Fan-Made Package) plus goodies, thanks to DarthSikkius.

1994 -Manual, Install Guide, Clue Book, Comics (pdf), 1997 -pdf Manual, 1997 -pdf Manual, 1994 -pdf Manual, all these thanks to GigaWatt. 2004 -ISO Re-Uploads: 1996 -ISO, thanks to VisitntX New Game Entries: 1995 - with German ISO and Amiga Floppy Image ISO thanks to GigaWatt. 2001 - with 4CD Clone ISO provided by Hellsgate. 1994 - with full demo, 2009 - with free beta suggested by hfric, 2011 -, 2011 - with level demo, 2011 - with free game, 2011 - with trial demo, 2011 -, 2011 - with trial demo, 2011 -, 2011 - with free game. New Level Demos: 2011 -Steam demo, 2011 -SGC Demo 1.2 Other Additions: New covers for 2011 -, 2011 -. 2011-10-11 New Game Entries: 2000 -Hybrid PC/MAC Clone ISO.

2011-10-06 Uploads: 2008 - DVD ISO, thanks to GigaWatt. 2005 -ISO, 1999 -Special Edition Clone ISO, 1996 -Clone ISO, 1994 -Clone ISO, Eye Of The Beholder Series Box Clone ISO which includes: 1991 - 1991 -, 1993 -, all these provided by Hellsgate. 2009 -free game. New Game Entries: 1991 - with ISO, thanks to Egon68 & Meddle. 2005 - with Russian 2CD ISO & Patch v1.02, 2006 - with Russian 2CD ISO & Patch v1.02, 2002 - with Hybrid PC/MAC ISO, 2007 - with Chinese 4CD ISO & Patch v1.1, NoCD v1.1, Guide/Walkthru by Kenshin, Microsoft AppLocale, plus OST Rip & OST Collection Rip, 2007 - with Hybrid PC/MAC ISO, all these thanks to GigaWatt. 1996 - with ISO, 2006 - with DVD ISO, both provided by Hellsgate.

1992 - with ISO, 2011 -, 2011 -. New Level Demos: 2011 -, 2011 -German Patch v1.1 Other Additions: New covers for 2001 -, 2011 -.

Free download for 2009 - Episode 3: Lifedrinker of Landsdowne. 2011-09-29 Uploads: 1997 -ISO, thanks to Meddle. 1993 -ISO Re-Uploads: 1993 -ISO, thanks to OldSchooler. 2006 -ISO, thanks to Meddle.

Fixed down parts for: 1996 -CD1 & CD2 ISO, thanks to Egon68. New Game Entries: 1998 - with Russian ISO, 2000 - with Russian ISO, 1997 - with ISO, 2000 - with Japanese 2CD ISO & Original Soundtrack 2CD Rip, 1994 - with Floppy Images ISO & Manual, Scans, Extras, all these thanks to GigaWatt. 2006 - with Russian DVD ISO & fixes, thanks to Delacroix. 1994 - with ISO provided by Hellsgate.

1996 - with ISO, 2011 -, 2011 -, 2011 -, 2011 - with free game. New Level Demo: 2011 -German demo.

Other Additions: Infos on Special Editions of 1999 -, and 2008 -. New cover for 2006 -. Fixed download link for 2008 -DVD ISO, thanks to GigaWatt for infos. 2011-09-22 Uploads: 1981 - TRS-80 Floppy Images ISO, 1981 - TRS-80 Floppy Images ISO, 1990 - Floppy Image ISO, 1990 - Floppy Images ISO, 1993 - Floppy Images & CD ISO, 1993 - ISO, 1993 - Floppy Images ISO, 1993 - ISO, 1993 - Floppy Images ISO, 2008 - ISO, all thanks to GigaWatt. New Game Entries: 1996 - with Turkish ISO & Manual, 1998 - with Chinese 2CD ISO, 2005 - with Chinese 4CD ISO, all these thanks to GigaWatt. 2002 - with level demo, 2003 -, both suggested by hfric. 2007 - with full demo, thanks to hfric.

1994 - with German 3CD ISO, 2008 - with ISO, 2011 -, 2011 -, 2011 -, 2011 -. New Level Demos: OnLive streaming cloud 30-minute trial demos: 2006 -, 2007 -, 2008 -, 2009 -, 2009 -, 2009 -, 2009 -, 2010 -, 2010 -.

Other Additions: Description for 2011 -. New Full Demo Links for 1993 -, 2004 -. New covers for 2011 -, 2011 -. 2011-09-15 Uploads: 1996 -Clone ISO 2003 -ISO, both thanks to Egon68. 1995 -Polish Pre-Installed version, thanks to hfric.

1994 -ISO, 1994 -Floppy Images ISO, 1994 -Floppy Images ISO, all these thanks to GigaWatt. 2005 -English ISO, thanks to hfric & GigaWatt. Re-Uploads: 2002 -No-cd Patch, Fixed down parts for 1995 -Symphonic ST Audio CD ISO. New Game Entries: 1995 - with Polish ISO, 1996 - with ISO, 1997 - with ISO, 1998 - with Polish ISO, 2006 -Polish Download Version, all these thanks to hfric. 1999 - with ISO, thanks to GigaWatt. 1995 - with German ISO, 2008 - with DVD ISO, 2011 - with free game suggested by DoctorShark, 2011 - with level demo, 2011 -, 2011 -.

Updated Free Game: 2011 - v1.3. New Level Demos: OnLive streaming cloud 30-minute trial demos: 2008 -, 2009 -, 2010 -, 2010 -, 2011 -, 2011 -, Divinity II: The Dragon Knight Saga which includes: 2009 -, 2010 -. Steam demos: 2011 -, 2011 -. 2011-09-11 Fixed download link for 1995 -Clone 3CD ISO.

2011-09-08 Uploads: 2008 -DVD9 ISO, thanks to Shattered. 1996 -Floppy Images 1-11 & scans. Re-Uploads: 1998 -CD1+2 ISO, 2006 - DVD ISO, both thanks to Meddle.

1996 -ISO thanks to OldSchooler. 1996 -W2K/XP Fix thanks to Arminius. Fixed down parts for: 1997 - ISO thanks to Egon68, 2004 - ISO thanks to nanette, 1998 - CD1 ISO, 1998 - DVD9 ISO. New Game Entries: 1994 - with German 1CD and 6CD ISO, 1996 - with German Win/Mac ISO, all these thanks to GigaWatt. 1994 - with ISO, 1998 - with full demo, 2002 - with ISO, 2010 - with free alpha, 2011 -, 2011 -, 2011 -, 2011 -, 2011 -. New Level Demos Browser-playable Shareware Demos: 1992 -, 1993 -, 1993 -, 1993 -, 1994 -, 1994 -, 1994 -, 1994 -, 1996 -, 1995 -, 1995 -, 1995 -, Streaming Trial Demos: 2009 -, 2009 -, 2010 -, 2011 -, 2011 -. Other Additions: Description for 2010 - Episode 4: Tis In My Memory Locked, And You Yourself Shall Keep the Key of It.

Added in FAQ under 'about the site' info about the database conversion, procedure for Multiupload host and common password used by Shattered. 2011-09-01 Uploads: 2007 -Uncut & Uncensored Digital Download, thanks to Delacroix and GigaWatt for mirror. 2000 -PoliceStationFix for 4 CD version + all save files for Chapters 2-13, 1995 -ISO, both thanks to GigaWatt. 1995 -ISO New Game Entries: 1990 - with English & German Floppy Images v1.0 ISO plus English full demo v1.3, docs & scans, 1993 - with English CD ISO & full demo v1.2, German Floppy Images v1.0D ISO, 1997 - with ISO, all these thanks to GigaWatt.

1998 - with French 2CD ISO Demo link, 2002 - with full demo, 2011 - with free game, 2011 - with free episode 1, 2011 -, 2011 - with free original Half-Life 2 mod version, 2011 -, 2011 - with UDK demo Other Additions: Browser-playable versions of 1990 - shareware demo, 1990 - shareware demo, 1990 - interactive demo, 1991 - shareware demo, 1991 - shareware demo, 1991 - shareware demo, 1992 - free game, 1992 - shareware demo, 1992 - shareware demo, 1992 - shareware demo, 1992 - shareware demo, 1992 - shareware demo, 1993 - free game, 1993 - free game, 1993 - shareware demo. Revised title of - Episode 2 Senseless Acts Of Justice 2011-08-25 New Game Entries: - with ISO & docs, with ISO, - with Russian ISO & scans, all these thanks to GigaWatt. With full demo, with full demo, with free game, with free game, with level demo,. Uploads: - German Full Demo, - ISO Demo & newer digital download plus patches, scans, bonus mission unlockers, - German ISO & patches, thanks to GigaWatt Re-Uploads: Fixed down parts for: - ISO, thanks to Egon68 New Level Demo: - German Demo plus added new cover.

Added new full demo download links for:,. Added description of differences in The Christmas Chronicles from. Added new cover for.